hellhousemod (
hellhousemod) wrote2019-06-03 07:54 pm
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setting
THE HOUSE
The house is alive. Or at least that's the way you'll come to think of it when you walk down what seems like an endless hallway then turn around to find a wall at your back. The house changes its rooms, hallways, windows, EVERYTHING whenever it feels like it. It also likes to mess with your mind. Inside the house, along with your fellow captives, you will also discover all kinds of manifestations of the house's evil.
House Layout • Residence List
THE STRUCTURE
You've found a window? You can see out to the world beyond? It's tempting to think you could break the window & get out. But you can't. Even if you could, on the other side would be more hallways, rooms, & doors. You might think you've found an outer wall. But demolishing it will get you the same thing as breaking a window. You really can't find a way out. We promise.
THE MANIFESTATIONS
Or infestations, depending on the house's interests. Every monster you can imagine from zombies to creepy mermaid things asleep in mysterious bathtubs full of water. Bugs, snakes, & even possibly dinosaurs roam the halls. Bear in mind they are figments of the house's imagination. They can hurt you but the house wants you alive to play with so they won't kill you.
FOOD & OTHER PROVISIONS
These will be found in stockpiles here & there. Week changes will notify you if food is available. It will be (usually) located in the kitchens. Other items, besides what is in your pockets when you enter the game (assigned upon game entry), will possibly be available as well at the discretion of the house.
QUESTIONS?
Feel free to ask questions here if something is unclear. Comments are screened.
The house is alive. Or at least that's the way you'll come to think of it when you walk down what seems like an endless hallway then turn around to find a wall at your back. The house changes its rooms, hallways, windows, EVERYTHING whenever it feels like it. It also likes to mess with your mind. Inside the house, along with your fellow captives, you will also discover all kinds of manifestations of the house's evil.
House Layout • Residence List
THE STRUCTURE
You've found a window? You can see out to the world beyond? It's tempting to think you could break the window & get out. But you can't. Even if you could, on the other side would be more hallways, rooms, & doors. You might think you've found an outer wall. But demolishing it will get you the same thing as breaking a window. You really can't find a way out. We promise.
THE MANIFESTATIONS
Or infestations, depending on the house's interests. Every monster you can imagine from zombies to creepy mermaid things asleep in mysterious bathtubs full of water. Bugs, snakes, & even possibly dinosaurs roam the halls. Bear in mind they are figments of the house's imagination. They can hurt you but the house wants you alive to play with so they won't kill you.
FOOD & OTHER PROVISIONS
These will be found in stockpiles here & there. Week changes will notify you if food is available. It will be (usually) located in the kitchens. Other items, besides what is in your pockets when you enter the game (assigned upon game entry), will possibly be available as well at the discretion of the house.
QUESTIONS?
Feel free to ask questions here if something is unclear. Comments are screened.
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Additionally, while it's on my mind, all characters that had been dead before waking up in the house will very much remember their own deaths.